My first Game-Jam
Last night, I attended day one of my first ever game-jam in Cambridge. The theory was that we had three hours, from seven until ten, to make a game based on one or all of the three supplied themes - two players, one screen; bungee-jumping; Swiss cheese - and some people hit that target, but it was more of a warm-up day while people arrived and got up to speed.
My own offering (available [here]) took a little over the three hours, but I was proud of making something (vaguely) playable in only three hours.
One thing that became apparent is that programmers have an advantage here. I was faced with the choice between Ren’Py (a visual novel format) and some kind of web-based game. I actually started planning a narrative game based on the idea of amnesia (“swiss-cheese” applying to the main character’s memory) before deciding on a turn-based siege warfare game written in PHP.
In the end, I realised just how little dev-time three hours gives you. I have been used to long dev-cycles and large teams, so working solo in a short time-scale is new and terrifying. I could spend over three hours writing a pitch document, so making the game from scratch in that time needed a change of approach.
Today, I am looking after my sick wife. I should make it to day two slightly late, but I am not going to push it. There are two more days to go after today, so if I have to wait for the morning, so be it. In fact, all the good seats will probably be gone by the time I get there anyway…